/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the Egret-Labs.org nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
var egret;
(function (egret) {
    /**
    * @class egret.Logger
    * @classdesc
    * Logger是引擎的日志处理模块入口
    * @stable B 目前Logger的接口设计没有问题，但是考虑到跨平台，需要将其改为一个Context，并且允许开发者自由扩展以实现自身游戏的日志分析收集需求
    * todo:GitHub文档，如何利用日志帮助游戏持续改进
    */
    var Logger = (function () {
        function Logger() {
        }
        /**
        * 表示出现了致命错误，开发者必须修复错误
        * @method egret.Logger.fatal
        * @param actionCode {string} 错误信息
        * @param value {Object} 错误描述信息
        */
        Logger.fatal = function (actionCode, value) {
            if (typeof value === "undefined") { value = null; }
            egret.Logger.traceToConsole("Fatal", actionCode, value);
            throw new Error(egret.Logger.getTraceCode("Fatal", actionCode, value));
        };

        /**
        * 记录正常的Log信息
        * @method egret.Logger.info
        * @param actionCode {string} 错误信息
        * @param value {Object} 错误描述信息
        */
        Logger.info = function (actionCode, value) {
            if (typeof value === "undefined") { value = null; }
            egret.Logger.traceToConsole("Info", actionCode, value);
        };

        /**
        * 记录可能会出现问题的Log信息
        * @method egret.Logger.warning
        * @param actionCode {string} 错误信息
        * @param value {Object} 错误描述信息
        */
        Logger.warning = function (actionCode, value) {
            if (typeof value === "undefined") { value = null; }
            egret.Logger.traceToConsole("Warning", actionCode, value);
        };

        /**
        * @private
        * @param type
        * @param actionCode
        * @param value
        */
        Logger.traceToConsole = function (type, actionCode, value) {
            console.log(egret.Logger.getTraceCode(type, actionCode, value));
        };

        /**
        * @private
        * @param type
        * @param actionCode
        * @param value
        * @returns {string}
        */
        Logger.getTraceCode = function (type, actionCode, value) {
            return "[" + type + "]" + actionCode + ":" + (value == null ? "" : value);
        };
        return Logger;
    })();
    egret.Logger = Logger;
    Logger.prototype.__class__ = "egret.Logger";
})(egret || (egret = {}));
